

And if the ebuild works for you, please post also an answer to the bugtracker.Īh, this look pretty cool. I hope that many old bugs are gone and the games runs more stable and better in generaly. When I host a server and play with my friends from my town (by the internet, not LAN) it's ok (though I only checked it with 2 players on server). Pings are about 120-500 and mostly it lags a lot. Atm., we are doing a huge cleanup on the whole code. We are working on this and we hope, that we have an improved network-part in the final-version. How high are they? And have you tried different servers? (There are players from around the world, but mostly from finland I think.)Īnd is the ping just high or does it lag also? (With a ping aound ~100, it should be very playable.)īut you are right, the network part of the game is not very optimized. In other games like ET eeverything's fine. Just while playing on-line I have very high pings and dunno why. Last edited by /albert on Thu 12:32 pm edited 6 times in totalĮverything's ok. new bot AI with a very nice pathfinding-algo the old BASS soundsystem was replaced by SDL_mixer endian-independent (runs without any problems on my big endian PPC) POSIX-compatible (well-tested under Linux). no-clipping-issues with weapon-generated dirt are fixed MaxFPS option under in ~/.OpenLieroX/cfg/options.cfg Is a more correct method to get the homedir ~/ at the beginning of a searchpath is handled correctly and there Means, it goes at least through walls with ~3px width) collision-checks are improved (more like the original LX, that whole project uses std::string now (realy huge change)
#Openlierox lan code
code cleanups (replacements with C++/STL technics) ninjarope physic simulation is FPS independent working Dev-C++ project (therefore MingW support) (problem was: sometimes SDL_Quit gives a segfaultĪnd saving was done after this now it's done before) new design & icon (thanks goes to Raziel) 16/24/32 bit graphic support and OpenGL support

more intelligent event-handling (in some parts) Īll pressed keys got recognised in chat/console (super and meta keys, that includes also the better forward-compatibility for net-protocol config file got parsed completly and unknown options copy&paste support for Linux and MacOSX
#Openlierox lan windows
optionally attach a console window using -console under Windows server displays only one message on multiple suicides fixes in physics (wallshooting, self-shooting, flying at the top of the level) fixed bots not shooting with beam weapons fixed crashes in the viewport manager dialog fixed weird game behavior when kicking bot recovered compatibility with Windows 98/ME added video post processors that change the final appearance of the screen fixed a security bug in the authorise command
#Openlierox lan mod
improved downloading, added mod downloading reduced the loading time of IP to Country database a bit improved connecting to servers behind firewall/NAT Show player online/chatting/away status Notify application window on events when application is in background Automatic weapon selection if only one weapon is available Force random weapon selection (with the extensions to have the same weapon for all players) Options editable from everywhere in the game general fixes of new features (since Beta6) reconnects from a client are handled better better synchronisation for shooting, that should also fix the self-shooting problem Menu_MessageBox can handle long messages correctly Chatbox has HTML and copy&paste support and, as usual, many further fixes which I don't want to list here uploadlimit check fixed + automatic measuring of speed ingame console much more advanced, many new commands, better autocompletion ingame console can be used everywhere, also in menu

damage reporting (shows how much you injured a worm) worm speed/damage/shield/friction factor select weapons ingame (chat command /weapons) optional immediate start (when not all people have selected wpns yet) hit/damage yourself/teammembers can be enabled/disabled (aka friendly fire on/off) game size factor (you can make everything bigger or smaller) extended physics engine / gamescript (still in development)
#Openlierox lan update
It has an ingame-serverlist, so you can easily join other games.Ĭurrent version is: 0.58_beta9 (if I haven't forgot to update this)Įbuilds: a=tree f=ebuild/games-action/openlierox hb=HEAD In short, it is a real-time, brutal, excessive Worms-clone with an active Internet-community and an huge amount of levels and mods. OpenLieroX is based on the original LieroX. Posted: Sun 9:37 pm Post subject: OpenLieroX Gentoo Forums Forum Index Gamers & Players
